3D GENERALIST
CONCEPT DESIGN, MODELING, SCULPTING, TEXTURES, BAKING, LIGHTING, RENDER, COMPOSITING...
LATEST WORKS
Client: Game Pill Inc, Ontario, Canada
Work position: Independant 3D artist (Concept design, modeling, sculpting, uvs, normals, baking high to low, textures, alphas maps, and renders)
Worked assets: armors, weapons, creatures, enviroment assets, textures, and skins.
Projects: Battle Mogs, House of sparta, and Hangry
Due to confidentiality contract, I can´ t show the creation process of these pieces, but please take a look at them on the Artstation client's pag.
DEMO REEL MASTERS DEGREE BREAKDOWN
OTHER WORKS
FULL 3D FUTURISTIC CITY SCENE - 3D MODEL, SHADING, PBR TEXTURES, LIGTHING, RENDER AND COMPOSITING
3D MAX V RAY MODELING, TEXTURE, MATERIAL, ILLUMINATION, RENDER - FULL 3D BUILDING
3D MODELING ASSETS - HARD SURFACES
MODELING, TEXTURE, MATERIAL, ILLUMINATION, RENDER - FULL 3D FUTURISTIC MILITAR VEHICLE TANK
MODULAR VIDEOGAME PROPS
Modeling, UV, textures, Nomals, FVX file.
ENVIRONMENT design - buildings - places - scenarios
3D MODELING - SCULPTING
COMPOSITION
3D, 2D, MATTE PAINTING, ILLUMINATION, COMPOSITTING SHOT - MEDIEVAL CASTLE
MATTE PAINTING, COMPOSITION - CYBERPUNK CITY
EXTRA: DIGIMATTE/ MATTEPAINTING
3D CONCEPT ART - FANTASY
PHOTOBASHING - FUTURISTIC CITY
DAY FOR NIGHT - JAPANESSE TEMPLE
DAY FOR NIGTH - FANTASY